Hair's Notes: Bowman and I have been meaning to write a shoot-em-up for a while. Well, my man Adam next door brought his Nintendo from home and we spent a joyfully violent evening with Hogan's Alley, which heavily inspired this game. The stuff I didn't like about Hogan's Alley, I changed. You don't lose for killing innocents; you just get a massive point deduction. Also, for fun, I've got Bowman and me running across the bottom of the playfield for big bonus points. Designed
and coded on December 18, 1999. |
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